Noah Garcia Caso
Technical Art for Games & Film — bridging the gap between artistic vision and technical constraints. I specialize in developing high-performance shaders, custom pipeline tools, and real-time optimization strategies to achieve high-end visual fidelity without compromising performance.
Services
Shader & Material Development
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I build flexible, production-ready shaders that solve specific rendering challenges while maintaining strict performance budgets.
Focus: Stylized rendering, procedural FX, custom lighting models, and dynamic environment shaders.. goes here
Performance Optimization
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I specialize in profiling scenes to reclaim GPU/CPU headroom, ensuring stable performance across target platforms without compromising the creative vision.
Focus: Draw call reduction, vertex budget management, LOD strategy, and platform-specific profiling (Mobile/PC/Console).
Lighting & LookDev
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I bridge the gap between concept art and the final engine output, ensuring lighting setups are optimized for real-time performance and technical readability.
Focus: HDRP/URP/Lumen setups, baked vs. real-time strategies, color grading pipelines, and atmospheric VFX.
Technical Art & Pipeline Support
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I build scalable asset pipelines and editor utilities that allow artists to spend more time creating and less time troubleshooting.
Focus: Unity/Unreal editor tools, automated import/export pipelines, Python/C# utilities, and workflow documentation.
Client Reviews
“I cannot even begin to express how absolutely amazing the results look and how spot on noah's work matches my vision. noah, you are a gem!”– Max Vollmer, Freelance Game Developer"We hired Noah to work on one technical challenge, that we couldn't figure out ourselves. Within just one week he delivered the entire gameplay feature in a highly polished state. We were truly amazed by how quick he figured this out and got it into a production-ready state."– Jerome Rose, realtimecapsule„During his time with the company, he has achieved the required quality and productivity as a freelancer. His responsibilities included the creation of game ready 3D assets; creating 3D concept art for our game pitch; and consultment regarding Unity implementation of assets and shaders created by Noah. Noah has maintained a good work relachionship with the company’s personnel and co-employees.“– Thomas Veldhuis, Denda GamesLets discuss your project.
Reach out to discuss technical bottlenecks, custom shader needs, or pipeline support. Provide a few details about your project, and I’ll get back to you within 24 hours.