Noah Garcia Caso

Technical Art for Games & Film — bridging the gap between artistic vision and technical constraints. I specialize in developing high-performance shaders, custom pipeline tools, and real-time optimization strategies to achieve high-end visual fidelity without compromising performance.

Services

Shader & Material Development

Service Icon: Shader and Material Development
  • I build flexible, production-ready shaders that solve specific rendering challenges while maintaining strict performance budgets.

    Focus: Stylized rendering, procedural FX, custom lighting models, and dynamic environment shaders.. goes here

Performance Optimization

Service Icon: Performance Optimization
  • I specialize in profiling scenes to reclaim GPU/CPU headroom, ensuring stable performance across target platforms without compromising the creative vision.

    Focus: Draw call reduction, vertex budget management, LOD strategy, and platform-specific profiling (Mobile/PC/Console).

Lighting & LookDev

Service Icon: Lighting & Scene Polish
  • I bridge the gap between concept art and the final engine output, ensuring lighting setups are optimized for real-time performance and technical readability.

    Focus: HDRP/URP/Lumen setups, baked vs. real-time strategies, color grading pipelines, and atmospheric VFX.

Technical Art & Pipeline Support

Icon einer Hand, die ein Herz hält, auf schwarzem Hintergrund.
  • I build scalable asset pipelines and editor utilities that allow artists to spend more time creating and less time troubleshooting.

    Focus: Unity/Unreal editor tools, automated import/export pipelines, Python/C# utilities, and workflow documentation.

Client Reviews

“I cannot even begin to express how absolutely amazing the results look and how spot on noah's work matches my vision. noah, you are a gem!”
– Max Vollmer,   Freelance Game Developer
"We hired Noah to work on one technical challenge, that we couldn't figure out ourselves. Within just one week he delivered the entire gameplay feature in a highly polished state. We were truly amazed by how quick he figured this out and got it into a production-ready state."
– Jerome Rose, realtimecapsule
„During his time with the company, he has achieved the required quality and productivity as a freelancer. His responsibilities included the creation of game ready 3D assets; creating 3D concept art for our game pitch; and consultment regarding Unity implementation of assets and shaders created by Noah. Noah has maintained a good work relachionship with the company’s personnel and co-employees.“
– Thomas Veldhuis, Denda Games

Lets discuss your project.

Reach out to discuss technical bottlenecks, custom shader needs, or pipeline support. Provide a few details about your project, and I’ll get back to you within 24 hours.