Noah Garcia Caso

Noah Garcia Caso

Technical Artist for Games & Film

I bridge the gap between high-level artistic vision and complex technical execution. With a background in Game Art and years of experience as a Technical Artist, I speak the language of both artists and engineers.

My focus is on creating high-performance visual systems, custom shaders, and streamlined pipelines that empower creative teams rather than restricting them. I don't just solve technical problems; I build the tools and workflows that make production scalable and visually stunning.

Professional Background

  • Lecturer for “Advanced 3D: Tech Art” | HBK Essen (Current)

  • Technical Artist | Mad About Pandas (2023 - 2026)

  • Feelance 3D & Technical Artist | (2022 - Present)

  • Lecturer for “Game Ready 3D Modelling” | HBK Essen

Education & Recognition

  • Bachelor of Arts: Game Art & Design | Class of 2025

  • Deutschlandstipendium | 2024 (National Scholarship for top-tier students)

  • Award Nomination | Förderpreis 2022

Category Technologies & Tools
Game Engines Unity (URP/HDRP), Unreal Engine 5
Languages HLSL / CG, C#, Python, Blueprints
Shaders & VFX Shader Graph, Amplify, VFX Graph, Niagara
Digital Art Blender, Substance Suite, Marvelous Designer
Technical Profiling & Optimization, Git / Perforce, Pipeline Automation