Noah Garcia Caso
Technical Artist for Games & Film
I bridge the gap between high-level artistic vision and complex technical execution. With a background in Game Art and years of experience as a Technical Artist, I speak the language of both artists and engineers.
My focus is on creating high-performance visual systems, custom shaders, and streamlined pipelines that empower creative teams rather than restricting them. I don't just solve technical problems; I build the tools and workflows that make production scalable and visually stunning.
Professional Background
Lecturer for “Advanced 3D: Tech Art” | HBK Essen (Current)
Technical Artist | Mad About Pandas (2023 - 2026)
Feelance 3D & Technical Artist | (2022 - Present)
Lecturer for “Game Ready 3D Modelling” | HBK Essen
Education & Recognition
Bachelor of Arts: Game Art & Design | Class of 2025
Deutschlandstipendium | 2024 (National Scholarship for top-tier students)
Award Nomination | Förderpreis 2022
| Category | Technologies & Tools |
|---|---|
| Game Engines | Unity (URP/HDRP), Unreal Engine 5 |
| Languages | HLSL / CG, C#, Python, Blueprints |
| Shaders & VFX | Shader Graph, Amplify, VFX Graph, Niagara |
| Digital Art | Blender, Substance Suite, Marvelous Designer |
| Technical | Profiling & Optimization, Git / Perforce, Pipeline Automation |