Monolith
Using Technical Art to create mesmerizing sceneries and landscaped, filled with life and color.
Wir bringen unsere Kreativität und Expertise in alles ein, was wir tun.
Wir bringen unsere Kreativität und Expertise in alles ein, was wir tun.
Scatterable objects on surfaces.
We built a system that scatters 3D assets across a landscape. With a scriptable object, letting an artist define specific parameters like: model to use, minimum and maximum randomization to objects transform and more.
Preformance Optimization: After all objects have been successfully scattered across the terrain, they get merged into one single mesh, effectively reducing draw calls on the GPU for each terrain chunk.
Examples
Fully customizable sky and weather.
To ensure the most flexible and artist friendly approach on making real time skyboxes, we built a custom shader with different parameters and color handles to control the look and feel of the sky for any time of day.
This becomes even more powerful when combined with our volume based workflow to dynamically transition between sky and weather scenarios.
Dynamic blending between weather and sky conditions.
To create seamless transitions between weather conditions and sky visuals, we built a system that integrates our custom skybox shader and weather VFX into a volume based workflow.
Technical solutions for artistic problems