Watercolor and Stylized Rendering R&D

Custom post-processing system combining illustration shading and interactive watercolor simulation.

The Challenge

Create a real-time rendering style inspired by hand-drawn ink illustration and watercolor techniques while keeping the pipeline performant and interactive.

Stylized rendered scene with crosshatching and watercolor in unity

Technical Highlights

The Pipeline

Variation

The created mask texture while painting can be used for all sorts of effects. In this case, I am not using it as a color texture but rather as a mask to display the underlying texture of the object itself.

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Pothunter - Marching Cubes Digging System

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Procedural Tree Generation & Stylized Shader